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Produkte zum Begriff Game-Designer:


  • 2D Game Design Course: Become Pro Game Designer from Beginner John Academy Code
    2D Game Design Course: Become Pro Game Designer from Beginner John Academy Code

    Beginnen Sie Ihren Weg in die Spieleproduktion mit unserem 2D-Spieledesignkurs für Anfänger . Dieser Kurs ist für Anfänger in der Spieleentwicklung konzipiert. Er vermittelt die grundlegenden Prinzipien und Fähigkeiten, die zum Erstellen interessanter 2D-Spiele erforderlich sind. Mit einem Schwerpunkt auf grundlegenden Tools und Techniken lernen Sie alles vom Charakterdesign bis hin zu interaktiven Gameplay-Elementen. Es sind keine Vorkenntnisse erforderlich. Merkmale: Interaktives Lernen: Be...

    Preis: 9.99 € | Versand*: 0.00 EUR €
  • 2D Game Design Course: Become Pro Game Designer from Beginner John Academy Code
    2D Game Design Course: Become Pro Game Designer from Beginner John Academy Code

    Begin your path into game production with our 2D Game Design Course for Beginners. This course is designed for people new to game creation. It introduces the fundamental principles and abilities required to create interesting 2D games. With a focus on fundamental tools and techniques, you'll learn everything from character design to interactive gameplay elements. No prior experience is necessary. Features: Interactive Learning: Engage in hands-on projects to design characters, scenes, and gam...

    Preis: 9.99 € | Versand*: 0.00 EUR €
  • Introduction to Game Design, Prototyping, and Development
    Introduction to Game Design, Prototyping, and Development

    Learn All the Design & Development Skills You Need to Make Great Games with Unity, the World's Most Popular Professional Game EngineIf you want to design and develop games, there is no substitute for strong, hands-on experience with modern techniques and tools. That is exactly what this book provides. Leading instructor and indie game developer Jeremy Gibson Bond covers all three disciplines that you need to succeed: game design theory, rapid iterative prototyping, and practical programming.Building on two previous best-sellers, this Third Edition contains hundreds of improvements across more than 400 new pages, all designed to make it even easier to understand and more useful in modern game development.The five game tutorials have been thoroughly revised and expanded to cover even more best practices for prototyping and development, and all examples now use Unity 2020.3 LTS (Long Term Support), a stable and feature-rich standard for years to come. The new content includes greatly enhanced tutorials, a chapter on Unity's high-performance Data-Oriented Tech Stack (DOTS), new Coding Challenges to help you transition to making your own games from scratch, and tips on next steps after you have finished the book. The revamped website includes playable versions of all example games, plus an exciting new tool that provides immediate feedback on potential errors in your own code.Part I: Game Design and Paper PrototypingUse the Layered Tetrad to understand and design powerful interactive experiences.Explore the core game design practices of paper prototyping, testing, and iteration.Learn effective strategies for staying on track and on schedule.Get tips for finding a rewarding job in today's industry.Part II: Programming C# in UnityLearn C# from the basics through class inheritance, object-oriented programming, and data-oriented design.Part III: Game Prototype TutorialsImplement games across five genres: arcade, casual physics, space shooter, solitaire card game, and top-down adventure game. Each game is designed to be easily extensible into your own projects.Take three games from prototype to first playable through new extended tutorial chapters that refi ne the games further than in previous editions of the book.NEW! Part IV: Next StepsTackle the new, growing library of Coding Challenges, a proven method for transitioning from tutorials to creating your own projects from scratch.Get ideas and resources for new projects to tackle on your own.

    Preis: 66.33 € | Versand*: 0 €
  • Game Designer's Playlist, The: Innovative Games Every Game Designer Needs to Play
    Game Designer's Playlist, The: Innovative Games Every Game Designer Needs to Play

    Game Designers: Learn from the Masters!   In The Game Designers Playlist, top game design instructor Zack Hiwiller introduces more than 70 remarkable games, revealing how they work, why they’re great, and how to apply their breakthrough techniques in your own games.   Ranging from Go to Texas Hold’em and Magic: The Gathering to Dishonored 2, Hiwiller teaches indispensable lessons about game decision-making, playability, narrative, mechanics, chance, winning, originality, cheats, and a whole lot more. He gleans powerful insights from virtually every type of game: console, mobile, PC, board, card, and beyond.   Every game is presented in full color, with a single purpose: to show you what makes it exceptional, so you can create legendary games of your own.Discover how game designers use randomness and luckMake the most of narrative and the narrator’s rolePlace the game challenge front and centerOptimize game mechanics, and place mechanics in a broader contextUncover deep dynamic play in games with the simplest rulesFind better ways to teach players how to playSee what games can teach about the process of game designBuild games with unusual input/output modalitiesExplore winning, losing, and game dynamics beyond “one-vs.-all” Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.

    Preis: 39.58 € | Versand*: 0 €
  • Wo arbeiten Game Designer?

    Game Designer arbeiten in der Regel in der Videospielindustrie, entweder bei großen Spieleentwicklungsstudios oder bei unabhängigen Entwicklern. Sie können auch in Unternehmen arbeiten, die Serious Games oder Gamification-Lösungen entwickeln. Einige Game Designer sind freiberuflich tätig und arbeiten als Berater oder bieten ihre Dienste für verschiedene Projekte an. Darüber hinaus können Game Designer in Bildungseinrichtungen arbeiten, um angehenden Designern das Handwerk beizubringen. Insgesamt gibt es viele verschiedene Arbeitsumgebungen, in denen Game Designer tätig sein können.

  • Wo findet man Game Designer?

    Game Designer findet man in der Regel in der Videospielindustrie, sowohl in großen Entwicklungsstudios als auch in unabhängigen Studios. Sie können auch in Unternehmen arbeiten, die sich auf die Entwicklung von Serious Games oder Gamification spezialisiert haben. Darüber hinaus gibt es auch freiberufliche Game Designer, die ihre Dienste anbieten.

  • Wie wird man Game Designer?

    Um Game Designer zu werden, ist in der Regel ein Studium im Bereich Game Design, Informatik oder einer ähnlichen Fachrichtung empfehlenswert. Es ist auch wichtig, praktische Erfahrungen durch Praktika oder die Entwicklung eigener Spiele zu sammeln. Zusätzlich sollten Game Designer über kreative Fähigkeiten, technisches Verständnis und Teamarbeit verfügen.

  • Was braucht ein Game Designer?

    Was braucht ein Game Designer, um erfolgreich zu sein? Zunächst benötigt er eine Leidenschaft für Spiele und ein tiefes Verständnis für die Mechaniken und Trends in der Gaming-Branche. Darüber hinaus sind kreative Fähigkeiten, Problemlösungskompetenz und ein gutes Gespür für Storytelling entscheidend. Ein solides Verständnis für Programmierung, Grafikdesign und Sounddesign kann ebenfalls von Vorteil sein. Nicht zuletzt ist es wichtig, stets neugierig zu bleiben, sich weiterzubilden und mit anderen Designern zu vernetzen, um inspiriert zu bleiben und sich stetig weiterzuentwickeln.

Ähnliche Suchbegriffe für Game-Designer:


  • Game Designer's Playlist, The: Innovative Games Every Game Designer Needs to Play
    Game Designer's Playlist, The: Innovative Games Every Game Designer Needs to Play

    Game Designers: Learn from the Masters!   In The Game Designers Playlist, top game design instructor Zack Hiwiller introduces more than 70 remarkable games, revealing how they work, why they’re great, and how to apply their breakthrough techniques in your own games.   Ranging from Go to Texas Hold’em and Magic: The Gathering to Dishonored 2, Hiwiller teaches indispensable lessons about game decision-making, playability, narrative, mechanics, chance, winning, originality, cheats, and a whole lot more. He gleans powerful insights from virtually every type of game: console, mobile, PC, board, card, and beyond.   Every game is presented in full color, with a single purpose: to show you what makes it exceptional, so you can create legendary games of your own.Discover how game designers use randomness and luckMake the most of narrative and the narrator’s rolePlace the game challenge front and centerOptimize game mechanics, and place mechanics in a broader contextUncover deep dynamic play in games with the simplest rulesFind better ways to teach players how to playSee what games can teach about the process of game designBuild games with unusual input/output modalitiesExplore winning, losing, and game dynamics beyond “one-vs.-all” Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.

    Preis: 39.58 € | Versand*: 0 €
  • Enterprise Class Mobile Application Development: A Complete Lifecycle Approach for Producing Mobile Apps
    Enterprise Class Mobile Application Development: A Complete Lifecycle Approach for Producing Mobile Apps

    Build and Deploy Mobile Business Apps That Smoothly Integrate with Enterprise IT For today’s enterprises, mobile apps can have a truly transformational impact. However, to maximize their value, you can’t build them in isolation. Your new mobile apps must reflect the revolutionary mobile paradigm and delight today’s mobile users--but they must also integrate smoothly with existing systems and leverage previous generations of IT investment. In this guide, a team of IBM’s leading experts show how to meet all these goals. Drawing on extensive experience with pioneering enterprise clients, they cover every facet of planning, building, integrating, and deploying mobile apps in large-scale production environments. You’ll find proven advice and best practices for architecture, cloud integration, security, user experience, coding, testing, and much more. Each chapter can stand alone to help you solve specific real-world problems. Together, they help you establish a flow of DevOps activities and lifecycle processes fully optimized for enterprise mobility. Coverage Includes How mobile applications motivate business innovation--and why they present unique challenges for enterprise IT Understanding how the enterprise mobile app lifecycle resembles and differs from conventional development Designing mobile business apps that delight their users Choosing more effective mobile development techniques, languages, and architectural approaches Optimizing linkages between mobile front-ends and enterprise back-end systems Testing for complex, constantly changing device environments Practicing DevOps to accelerate and increase value, from ideation to delivery

    Preis: 16.04 € | Versand*: 0 €
  • Enterprise Class Mobile Application Development: A Complete Lifecycle Approach for Producing Mobile Apps
    Enterprise Class Mobile Application Development: A Complete Lifecycle Approach for Producing Mobile Apps

     Build and Deploy Mobile Business Apps That Smoothly Integrate with Enterprise IT For today’s enterprises, mobile apps can have a truly transformational impact. However, to maximize their value, you can’t build them in isolation. Your new mobile apps must reflect the revolutionary mobile paradigm and delight today’s mobile users--but they must also integrate smoothly with existing systems and leverage previous generations of IT investment. In this guide, a team of IBM’s leading experts show how to meet all these goals. Drawing on extensive experience with pioneering enterprise clients, they cover every facet of planning, building, integrating, and deploying mobile apps in large-scale production environments. You’ll find proven advice and best practices for architecture, cloud integration, security, user experience, coding, testing, and much more. Each chapter can stand alone to help you solve specific real-world problems. Together, they help you establish a flow of DevOps activities and lifecycle processes fully optimized for enterprise mobility.

    Preis: 11.76 € | Versand*: 0 €
  • Essential Mobile Interaction Design: Perfecting Interface Design in Mobile Apps
    Essential Mobile Interaction Design: Perfecting Interface Design in Mobile Apps

    Design User-Friendly, Intuitive Smartphone and Tablet Apps for Any Platform    Mobile apps should feel natural and intuitive, and users should understand them quickly and easily. This means that effective interaction and interface design is crucial. However, few mobile app developers (or even designers) have had adequate training in these areas. Essential Mobile Interaction Design fills this gap, bringing together proven principles and techniques you can use in your next app–for any platform, target device, or user.   This tutorial requires virtually no design or programming knowledge. Even if you’ve never designed a mobile app before, this guide teaches you the key skills that lead to the best results. Cameron Banga and Josh Weinhold help you master the mindset, processes, and vocabulary of mobile interaction design, so you can start making better choices right away. They guide you through the entire design process, demystifying issues that arise at every stage.   The authors share hard-won lessons from years of experience developing more than one hundred mobile apps for clients and customers of every type. They cover important issues that platform-specific guides often overlook, including internationalization, accessibility, hybrid apps, sandboxing, and what to do after release. This guide shows you how to   Think through your designs, instead of just throwing together UI elements Allow an intuitive design flow to emerge from your app Sketch and wireframe apps more effectively Reflect key differences among smartphones, tablets, and desktops Design for visual appeal without compromising usability Work effectively with programmers Make sure your apps are accessible to everyone Get usable feedback, and understand what it’s telling you Learn valuable lessons from today’s most successful apps Refresh your designs in new apps and future versions Discover new tools for designing more successfully   Packed with iOS and Android™ examples, Essential Mobile Interaction Design offers dozens of tips and solutions that will be equally useful on today’s platforms and on whatever comes next. Extensive resources are available at cameronbanga.com/EMIDbook.  

    Preis: 24.6 € | Versand*: 0 €
  • Wie wird man ein Game Designer?

    Um ein Game Designer zu werden, solltest du zunächst ein starkes Interesse an Videospielen und deren Entwicklung haben. Es ist hilfreich, einen Abschluss in Game Design, Informatik oder einem verwandten Bereich zu erwerben. Praktische Erfahrungen durch Praktika oder die Arbeit an eigenen Projekten sind ebenfalls wichtig. Netzwerken mit anderen Fachleuten in der Branche und das kontinuierliche Lernen neuer Technologien und Trends sind ebenfalls entscheidend, um erfolgreich als Game Designer zu werden.

  • Was braucht man für Game Designer?

    Was braucht man für Game Designer? Um als Game Designer erfolgreich zu sein, benötigt man eine Leidenschaft für Videospiele und ein tiefes Verständnis für Spielmechaniken. Außerdem sind Kreativität, Problemlösungsfähigkeiten und ein gutes Gespür für Storytelling wichtig. Technische Fähigkeiten wie Programmierkenntnisse und Erfahrung mit Design-Software sind ebenfalls von Vorteil. Zudem ist es hilfreich, sich ständig über aktuelle Trends und Entwicklungen in der Spielebranche auf dem Laufenden zu halten.

  • Wie kann ich Game Designer werden?

    Um Game Designer zu werden, solltest du zunächst ein grundlegendes Verständnis für Spieleentwicklung und Design erlangen. Du könntest ein Studium in Game Design oder einem ähnlichen Bereich absolvieren oder dich selbstständig durch Bücher, Online-Kurse und Tutorials weiterbilden. Es ist auch wichtig, praktische Erfahrungen zu sammeln, indem du eigene Spiele entwickelst oder an Projekten mitarbeitest. Networking und das Aufbauen eines Portfolios sind ebenfalls entscheidend, um in der Spieleindustrie Fuß zu fassen.

  • Was sind Fragen an Game Designer?

    1. Wie haben Sie das Spielkonzept entwickelt und welche Inspirationen haben Sie dabei verwendet? 2. Wie haben Sie das Balancing im Spiel erreicht, um eine faire und herausfordernde Spielerfahrung zu gewährleisten? 3. Wie haben Sie das Feedback der Spieler berücksichtigt und in die Weiterentwicklung des Spiels integriert?

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