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  • Enterprise Class Mobile Application Development: A Complete Lifecycle Approach for Producing Mobile Apps
    Enterprise Class Mobile Application Development: A Complete Lifecycle Approach for Producing Mobile Apps

     Build and Deploy Mobile Business Apps That Smoothly Integrate with Enterprise IT For today’s enterprises, mobile apps can have a truly transformational impact. However, to maximize their value, you can’t build them in isolation. Your new mobile apps must reflect the revolutionary mobile paradigm and delight today’s mobile users--but they must also integrate smoothly with existing systems and leverage previous generations of IT investment. In this guide, a team of IBM’s leading experts show how to meet all these goals. Drawing on extensive experience with pioneering enterprise clients, they cover every facet of planning, building, integrating, and deploying mobile apps in large-scale production environments. You’ll find proven advice and best practices for architecture, cloud integration, security, user experience, coding, testing, and much more. Each chapter can stand alone to help you solve specific real-world problems. Together, they help you establish a flow of DevOps activities and lifecycle processes fully optimized for enterprise mobility.

    Preis: 11.76 € | Versand*: 0 €
  • Enterprise Class Mobile Application Development: A Complete Lifecycle Approach for Producing Mobile Apps
    Enterprise Class Mobile Application Development: A Complete Lifecycle Approach for Producing Mobile Apps

    Build and Deploy Mobile Business Apps That Smoothly Integrate with Enterprise IT For today’s enterprises, mobile apps can have a truly transformational impact. However, to maximize their value, you can’t build them in isolation. Your new mobile apps must reflect the revolutionary mobile paradigm and delight today’s mobile users--but they must also integrate smoothly with existing systems and leverage previous generations of IT investment. In this guide, a team of IBM’s leading experts show how to meet all these goals. Drawing on extensive experience with pioneering enterprise clients, they cover every facet of planning, building, integrating, and deploying mobile apps in large-scale production environments. You’ll find proven advice and best practices for architecture, cloud integration, security, user experience, coding, testing, and much more. Each chapter can stand alone to help you solve specific real-world problems. Together, they help you establish a flow of DevOps activities and lifecycle processes fully optimized for enterprise mobility. Coverage Includes How mobile applications motivate business innovation--and why they present unique challenges for enterprise IT Understanding how the enterprise mobile app lifecycle resembles and differs from conventional development Designing mobile business apps that delight their users Choosing more effective mobile development techniques, languages, and architectural approaches Optimizing linkages between mobile front-ends and enterprise back-end systems Testing for complex, constantly changing device environments Practicing DevOps to accelerate and increase value, from ideation to delivery

    Preis: 16.04 € | Versand*: 0 €
  • Essential Mobile Interaction Design: Perfecting Interface Design in Mobile Apps
    Essential Mobile Interaction Design: Perfecting Interface Design in Mobile Apps

    Design User-Friendly, Intuitive Smartphone and Tablet Apps for Any Platform    Mobile apps should feel natural and intuitive, and users should understand them quickly and easily. This means that effective interaction and interface design is crucial. However, few mobile app developers (or even designers) have had adequate training in these areas. Essential Mobile Interaction Design fills this gap, bringing together proven principles and techniques you can use in your next app–for any platform, target device, or user.   This tutorial requires virtually no design or programming knowledge. Even if you’ve never designed a mobile app before, this guide teaches you the key skills that lead to the best results. Cameron Banga and Josh Weinhold help you master the mindset, processes, and vocabulary of mobile interaction design, so you can start making better choices right away. They guide you through the entire design process, demystifying issues that arise at every stage.   The authors share hard-won lessons from years of experience developing more than one hundred mobile apps for clients and customers of every type. They cover important issues that platform-specific guides often overlook, including internationalization, accessibility, hybrid apps, sandboxing, and what to do after release. This guide shows you how to   Think through your designs, instead of just throwing together UI elements Allow an intuitive design flow to emerge from your app Sketch and wireframe apps more effectively Reflect key differences among smartphones, tablets, and desktops Design for visual appeal without compromising usability Work effectively with programmers Make sure your apps are accessible to everyone Get usable feedback, and understand what it’s telling you Learn valuable lessons from today’s most successful apps Refresh your designs in new apps and future versions Discover new tools for designing more successfully   Packed with iOS and Android™ examples, Essential Mobile Interaction Design offers dozens of tips and solutions that will be equally useful on today’s platforms and on whatever comes next. Extensive resources are available at cameronbanga.com/EMIDbook.  

    Preis: 24.6 € | Versand*: 0 €
  • Essential Mobile Interaction Design: Perfecting Interface Design in Mobile Apps
    Essential Mobile Interaction Design: Perfecting Interface Design in Mobile Apps

    Design User-Friendly, Intuitive Smartphone and Tablet Apps for Any Platform    Mobile apps should feel natural and intuitive, and users should understand them quickly and easily. This means that effective interaction and interface design is crucial. However, few mobile app developers (or even designers) have had adequate training in these areas. Essential Mobile Interaction Design fills this gap, bringing together proven principles and techniques you can use in your next app–for any platform, target device, or user.   This tutorial requires virtually no design or programming knowledge. Even if you’ve never designed a mobile app before, this guide teaches you the key skills that lead to the best results. Cameron Banga and Josh Weinhold help you master the mindset, processes, and vocabulary of mobile interaction design, so you can start making better choices right away. They guide you through the entire design process, demystifying issues that arise at every stage.   The authors share hard-won lessons from years of experience developing more than one hundred mobile apps for clients and customers of every type. They cover important issues that platform-specific guides often overlook, including internationalization, accessibility, hybrid apps, sandboxing, and what to do after release. This guide shows you how to   Think through your designs, instead of just throwing together UI elements Allow an intuitive design flow to emerge from your app Sketch and wireframe apps more effectively Reflect key differences among smartphones, tablets, and desktops Design for visual appeal without compromising usability Work effectively with programmers Make sure your apps are accessible to everyone Get usable feedback, and understand what it’s telling you Learn valuable lessons from today’s most successful apps Refresh your designs in new apps and future versions Discover new tools for designing more successfully   Packed with iOS and Android™ examples, Essential Mobile Interaction Design offers dozens of tips and solutions that will be equally useful on today’s platforms and on whatever comes next. Extensive resources are available at cameronbanga.com/EMIDbook.  

    Preis: 18.18 € | Versand*: 0 €
  • Was ist der Unterschied zwischen Game Design und Level Design?

    Game Design bezieht sich auf die Gesamtgestaltung eines Videospiels, einschließlich der Spielmechanik, der Story, der Charaktere und der Spielziele. Es umfasst die Konzeption und Planung des Spiels als Ganzes. Level Design hingegen konzentriert sich auf die Gestaltung einzelner Spielabschnitte oder Levels, einschließlich der Platzierung von Hindernissen, Gegnern und Ressourcen, um eine herausfordernde und unterhaltsame Spielerfahrung zu schaffen. Es ist ein Teilbereich des Game Designs.

  • Wie hoch ist das Level über Level 30?

    Das Level über Level 30 ist Level 31. In vielen Spielen gibt es jedoch keine festgelegte Obergrenze für das Level, so dass Spieler theoretisch unendlich hoch leveln können.

  • Ab welchem Level sind bei PUBG Mobile keine Bots mehr vorhanden?

    Bei PUBG Mobile werden Bots in den ersten paar Levels eingeführt, um neuen Spielern den Einstieg zu erleichtern. Ab Level 10 sollten jedoch kaum noch Bots in den Matches vorhanden sein. Ab diesem Punkt spielen Sie hauptsächlich gegen echte Spieler.

  • Wie lautet der ESO-Level-Guide bis Level 50?

    Es gibt keinen spezifischen ESO-Level-Guide bis Level 50, da das Spiel viele verschiedene Möglichkeiten bietet, um zu leveln. Allgemein empfiehlt es sich jedoch, Quests zu absolvieren, Dungeons zu erkunden und öffentliche Dungeons zu besiegen, um Erfahrungspunkte zu sammeln. Das Spielen in einer Gruppe kann ebenfalls hilfreich sein, um schneller zu leveln.

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  • Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3
    Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3

    Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3 is your start-to-finish guide to state-of-the-art Unreal Tournament 3 modding and level design. Here’s everything you need to know to take your game design skills to the next level, creating content with breakthrough depth and interactivity! Your authors aren’t just the world’s #1 Unreal game development trainers: They’ve built the training mods that shipped with Unreal Tournament. Now, working with the full cooperation of Unreal Engine 3’s creators, Epic Games, they introduce innovative, pro-quality techniques you’ll find nowhere else: outstanding solutions for everything from particle effects to physics, materials to cinematics. Packed with tips, hands-on tutorials, and expert insight, Mastering Unreal Technology, Volume II will help you take Unreal Tournament 3 and Unreal Engine 3 to the limit...and then blow right by it!   You’ll find expert tips on Creating advanced materials that leverage the full power of UnrealEd’s Material Editor Bringing levels to life with objects affected by gravity, collisions, and player influence Creating fire, smoke, sparks, and more with Unreal Engine 3’s particle effects system Building custom user interfaces, including Heads-Up Displays (HUDs) that update constantly Using SoundCues to mix, modulate, crossfade, and attenuate sounds Generating real-time camera-based effects, including depth of field, motion blur, and color adjustment Using post process effects to quickly transform a scene’s look and feel without changing existing materials or textures Animating characters and vehicles that move with unprecedented realism Creating in-game cinematics that develop your characters and move your story forward

    Preis: 27.81 € | Versand*: 0 €
  • Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3
    Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3

    Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 is your start-to-finish guide to modding and level design with the world’s hottest new gaming engine: Unreal Engine 3. Here’s everything you need to know to jumpstart your skills and create stunning new content and games for consoles and PCs alike! Your authors aren’t just the world’s #1 Unreal game development trainers: They’ve even built the training modules that shipped with Unreal Tournament 3: Limited Collector’s Edition. Now, working with the full cooperation of Unreal Engine 3’s creators, Epic Games, they introduce every facet of game development—from simple level creation to materials, lighting, and terrain...even advanced level optimization and streaming!   Packed with tips, hands-on tutorials, and expert techniques, Mastering Unreal Technology, Volume I is all you need to create levels that look spectacular and work brilliantly...levels that gamers just can’t stop playing!   You’ll find expert tips on Understanding the game development process from start to finish Planning projects for greater efficiency, faster delivery, and better quality Crafting worlds with stunning beauty and clarity Bringing amazing realism to characters, objects, and props Making the most of Unreal Engine 3’s massively upgraded lighting system Scripting complex gameplay quickly and easily with Unreal Kismet Building animated game assets with Unreal Matinee  Testing game performance during live gameplay Optimizing levels by improving the interaction between lights and surfaces Using advanced level streaming to create vast, rich, highly playable levelsWinner of the Front Line Award for best game development book of 2009!

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  • New! Riverview High Level 2bd+1 Studio Apartment
    New! Riverview High Level 2bd+1 Studio Apartment


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  • Brown, Graham: Cambridge International AS Level Information Technology Student's Book
    Brown, Graham: Cambridge International AS Level Information Technology Student's Book

    Cambridge International AS Level Information Technology Student's Book , Our AS Level student book is endorsed by Cambridge International Education to support the full syllabus for examination from 2025. Develop theoretical and practical IT skills with this comprehensive Student's Book written by experienced authors and examiners specially for the updated Cambridge International Education AS Level Information Technology syllabus (9626) . - Improve understanding of concepts and terminology with clear explanations, labelled illustrations, photographs, diagrams, plus a glossary of key terms - Develop theoretical and practical skills with a range of exercises (multi choice through to discussion type questions), exam-style questions, step-by-step instructions and example answers that all ensure skills are developed alongside knowledge - Follow a structured route through the course with in-depth coverage of the full syllabus Also available in the series: Cambridge International AS Level Information Technology Student Book eBook 9781036005597 Cambridge International AS Level Information Technology Skills Workbook 9781510483064 , >

    Preis: 37.11 € | Versand*: 0 €
  • Ab welchem Level?

    Das hängt von der spezifischen Situation und den individuellen Fähigkeiten ab. Im Allgemeinen kann man sagen, dass man ab einem fortgeschrittenen Level in der Lage ist, auf komplexe Fragen und Themen zu antworten und eine tiefere Diskussion zu führen. Je höher das Level, desto besser ist man in der Lage, komplexere Fragen zu beantworten und sich in verschiedenen Situationen auszudrücken.

  • Was erwartet Android Studio Kotlin in Bezug auf eine Top-Level-Deklaration?

    Android Studio erwartet, dass die Top-Level-Deklaration in Kotlin eine Klasse oder eine Funktion ist. Eine Top-Level-Deklaration kann nicht einfach nur eine Variable oder eine Konstante sein.

  • Wie verläuft der Fortschritt von Level 13 bis Level 16?

    Der Fortschritt von Level 13 bis Level 16 hängt von dem spezifischen Spiel oder der Aktivität ab, auf die sich die Frage bezieht. In einigen Spielen kann der Fortschritt durch das Abschließen von Missionen, das Erreichen von bestimmten Zielen oder das Sammeln von Erfahrungspunkten erfolgen. In anderen Aktivitäten wie zum Beispiel im Beruf oder im Studium kann der Fortschritt durch das Erreichen von Meilensteinen, das Erlernen neuer Fähigkeiten oder das Erreichen höherer Positionen erfolgen.

  • Was sind low level quests mit einem Level von 120?

    Low-Level-Quests mit einem Level von 120 sind in der Regel einfache und schnelle Aufgaben, die für Spieler mit höherem Level keine große Herausforderung darstellen. Sie dienen oft dazu, Erfahrungspunkte zu sammeln oder bestimmte Gegenstände zu erhalten. Diese Quests können auch als "Grinding" bezeichnet werden, da sie oft wiederholt werden, um schnell Fortschritte zu erzielen.

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